#BOM付きUTF8で保存された場合に一行目が解析不能になるDLPropertiesの不具合に備えてコメントアウト Num = 124 1 = "AddBlend00" 2 = "AddBlend01" 3 = "AddBlend02" 4 = "AIMoveType" 5 = "AtkAttr" 6 = "ChangeHand" 7 = "ChangeHandType" 8 = "ChangeWeapon" 9 = "DamageBlendWeight" 10 = "DamagedDir" 11 = "DamageDirection" 12 = "DamagedLv" 13 = "DamagedSide" 14 = "DamagedType" 15 = "DamageLevel" 16 = "DamageSide" 17 = "DashLimit" 18 = "DeadReason" 19 = "DefenseWeaponCategory" 20 = "EzStateIdFromAI" 21 = "EzStateIdFromAI_CancelAtk" 22 = "EzStateIdFromAI_CancelStep" 23 = "EzStateIdFromAI_Chain" 24 = "FallCondition" 25 = "FallingHeight" 26 = "FloatVariable00" 27 = "FootIKVerticalErrorLef" 28 = "FootIKVerticalErrorLeft" 29 = "FootIKVerticalErrorRight" 30 = "GetHp" 31 = "GetSp" 32 = "GimmickAnime" 33 = "GimmickAnimeBoth" 34 = "GimmickAnimeLeft" 35 = "Guard" 36 = "GuardContinue" 37 = "GuardLv" 38 = "GuardRequest" 39 = "GuardTransition" 40 = "GunCondition" 41 = "HandType" 42 = "HangTypeLeft" 43 = "HangTypeLeftEnd" 44 = "HangTypeRight" 45 = "Height" 46 = "IdleType" 47 = "IdleType8bit" 48 = "IdleTypeRight" 49 = "Int32Variable00" 50 = "Int8Variable00" 51 = "IsCancelMove" 52 = "IsDamageFall" 53 = "IsEnableFootIK" 54 = "IsFall" 55 = "IsFootIKHitSomethingLeft" 56 = "IsFootIKHitSomethingRigh" 57 = "IsFootIKHitSomethingRight" 58 = "IsGenerate" 59 = "IsLand" 60 = "IsLockOn" 61 = "IsNoDead" 62 = "IsNonSyncDamageBlend" 63 = "IsWeakPoint" 64 = "ItemAnime" 65 = "ItemAnimeCategory" 66 = "ItemAnimeSingleCategory" 67 = "KBType" 68 = "L_Foot" 69 = "LeftWeaponAdd" 70 = "Locomotion" 71 = "LocomotionState" 72 = "LookAtTargetPos" 73 = "LowerCondition" 74 = "MagicAnimeCategory" 75 = "MasterBlend" 76 = "MaxTwistSpineY" 77 = "MinTwistSpineY" 78 = "ModeChangeAttack" 79 = "MoveAngle" 80 = "MoveDirection" 81 = "MoveReq" 82 = "MoveSpeedCondition" 83 = "MoveSpeedLevel" 84 = "PartsBlendIdx" 85 = "PlayerCondition" 86 = "R_Foot" 87 = "RandomNum_Damage" 88 = "RandomNum_DamageAddBlend" 89 = "RollingDirection" 90 = "SelectArm" 91 = "SelectArmType" 92 = "SpAttr" 93 = "Stamina" 94 = "SYS_IgnoreAllScript" 95 = "SYS_IgnoreAutoAnimeEndEvent" 96 = "ThrowID" 97 = "TurnAngle" 98 = "TwistLowerRootAngle" 99 = "TwistMasterAngle" 100 = "TwistUpperRootAngle" 101 = "UpperCondition" 102 = "UpperStartState" 103 = "UseItem" 104 = "WeaponLeftType" 105 = "WeaponRightType" 106 = "WeightRatio" 107 = "RollingAttackType" 108 = "RollingType" 109 = "Spray" 110 = "Gesture" 111 = "GestureAnime" 112 = "TimeActEditor_00" 113 = "GestureAnime2" 114 = "GestureChange" 115 = "GestureLoopCount" 116 = "SlowMove" 117 = "ThrowLevel" 118 = "EnchantGun" 119 = "DamageThrowState" 120 = "Falling" 121 = "Bow" 122 = "BowMoveAttack" 123 = "Spray_Hand" 124 = "MoonLight"